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Bug
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Resolution: Invalid
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None
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1.15.2, 20w13b, 1.16.1, 20w27a, 1.16.2 Release Candidate 1, 1.16.3, 20w49a, 21w03a, 1.16.5, 22w15a, 1.20
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Community Consensus
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Mob behaviour
The bug
When any living entity falls into the space of a ladder or vine block, their fall distance resets and they 'climb' down the ladder/vine. For certain entities, such as players, endermen and zombies, this is consistent. For entities like pigs and sheep this is not consistent though: real pigs and sheep can't climb ladders, neither up or down.
A more consistent solution would be to separate living entities in those that can climb and those that can not climb:
What entities should definitely climb
- Player
- Cat
- Ocelot
- Snow Golem
- Villager
- Wandering Trader
- Enderman
- Zombie Pigman / Zombified Piglin
- Spider
- Cave Spider
- Iron Golem
- Creeper
- Drowned
- Evoker
- Husk
- Pillager
- Skeleton
- Stray
- Vindicator
- Witch
- Wither Skeleton
- Zombie
- Zombie Villager
- Piglin
What entities should definitely not climb
- Cow
- Donkey
- Fox
- Horse
- Mooshroom
- Mule
- Parrot
- Pig
- Rabbit
- Cod
- Salmon
- Sheep
- Skeleton Horse
- Squid
- Tropical Fish
- Turtle
- Pufferfish
- Bee
- Dolphin
- Llama
- Panda
- Polar Bear
- Wolf
- Blaze
- Elder Guardian
- Guardian
- Phantom
- Ravager
Other entities don't really make sense whether they do it or not.
To reproduce
- Place a column of climbable blocks
- Spawn a pig on top of the column so that the pig falls down
See the pig climbing down: pigs can't even climb...