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Bug
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Resolution: Duplicate
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None
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1.15.1
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None
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Unconfirmed
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(Unassigned)
During the game it stops and sends you to the launcher screen indicating an unexpected error and stops working, it happens with all versions of the game because I have checked, I send the report in case it serves as reference, any data you need do not hesitate to ask me
un saludo
---- Minecraft Crash Report ----
// My bad.
Time: 7/01/20 14:19
Description: Rendering item
java.lang.OutOfMemoryError: Rendering item
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127)
at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
at cxl.a(SourceFile:18)
at cyd.c(SourceFile:63)
at cyd.b(SourceFile:51)
at cyd.a(SourceFile:276)
at cyl.a(SourceFile:40)
at cyd.a(SourceFile:344)
at cyo$a.a(SourceFile:79)
at cyl.a(SourceFile:116)
at cyl.a(SourceFile:63)
at dvw.a(SourceFile:152)
at dvw.a(SourceFile:93)
at dvw.a(SourceFile:123)
at dvw.a(SourceFile:234)
at dvw.a(SourceFile:258)
at dgl.a(SourceFile:150)
at dgl.a(SourceFile:154)
at dgl.a(SourceFile:154)
at dgl.a(SourceFile:154)
at dgl.a(SourceFile:154)
at dgl.a(SourceFile:154)
at dgl.a(SourceFile:154)
at dgj.f(SourceFile:119)
at dgn.a(SourceFile:139)
at dgn.render(SourceFile:105)
at dqk.a(SourceFile:604)
at dbl.d(SourceFile:947)
at dbl.b(SourceFile:585)
at net.minecraft.client.main.Main.main(SourceFile:202)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Thread: Render thread
Stacktrace:
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127)
at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
at cxl.a(SourceFile:18)
at cyd.c(SourceFile:63)
at cyd.b(SourceFile:51)
at cyd.a(SourceFile:276)
at cyl.a(SourceFile:40)
at cyd.a(SourceFile:344)
at cyo$a.a(SourceFile:79)
at cyl.a(SourceFile:116)
at cyl.a(SourceFile:63)
at dvw.a(SourceFile:152)
at dvw.a(SourceFile:93)
at dvw.a(SourceFile:123)
at dvw.a(SourceFile:234)
– Item being rendered –
Details:
Item Type: enchanted_book
Item Damage: 0
Item NBT: null
Item Foil: true
Stacktrace:
at dvw.a(SourceFile:258)
at dgl.a(SourceFile:150)
at dgl.a(SourceFile:154)
at dgl.a(SourceFile:154)
at dgl.a(SourceFile:154)
at dgl.a(SourceFile:154)
at dgl.a(SourceFile:154)
at dgl.a(SourceFile:154)
at dgj.f(SourceFile:119)
at dgn.a(SourceFile:139)
at dgn.render(SourceFile:105)
– Screen render details –
Details:
Screen name: dgn
Mouse location: Scaled: (280, 175). Absolute: (840.000000, 525.000000)
Screen size: Scaled: (560, 350). Absolute: (1680, 1050). Scale factor of 3.000000
– Affected level –
Details:
All players: 1 total; [dpy['EzP_DaNi'/111, l='MpServer', x=-247.34, y=61.00, z=445.19]]
Chunk stats: Client Chunk Cache: 841, 596
Level dimension: minecraft:overworld
Level name: MpServer
Level seed: 8520893608980373063
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options: {}
Level spawn location: World: (-256,68,240), Chunk: (at 0,4,0 in -16,15; contains blocks -256,0,240 to -241,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 19426 game time, 19426 day time
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at dnl.a(SourceFile:450)
at dbl.c(SourceFile:1878)
at dbl.b(SourceFile:600)
at net.minecraft.client.main.Main.main(SourceFile:202)
– System Details –
Details:
Minecraft Version: 1.15.1
Minecraft Version ID: 1.15.1
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 642064064 bytes (612 MB) / 2046820352 bytes (1952 MB) up to 2147483648 bytes (2048 MB)
CPUs: 4
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 1.15.1
Backend library: LWJGL version 3.2.2 build 10
Backend API: GeForce GTX 1050 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 432.00, NVIDIA Corporation
GL Caps: Using framebuffer using OpenGL 3.0
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: Español (España)
CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
- duplicates
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MC-12949 Minecraft ran out of memory: java.lang.OutOfMemoryError
- Resolved