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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.15.1
    • None
    • Unconfirmed
    • (Unassigned)

      During the game it stops and sends you to the launcher screen indicating an unexpected error and stops working, it happens with all versions of the game because I have checked, I send the report in case it serves as reference, any data you need do not hesitate to ask me
       
      un saludo
       
      ---- Minecraft Crash Report ----
      // My bad.
      Time: 7/01/20 14:19
      Description: Rendering item
      java.lang.OutOfMemoryError: Rendering item
       at sun.misc.Unsafe.allocateMemory(Native Method)
       at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127)
       at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
       at cxl.a(SourceFile:18)
       at cyd.c(SourceFile:63)
       at cyd.b(SourceFile:51)
       at cyd.a(SourceFile:276)
       at cyl.a(SourceFile:40)
       at cyd.a(SourceFile:344)
       at cyo$a.a(SourceFile:79)
       at cyl.a(SourceFile:116)
       at cyl.a(SourceFile:63)
       at dvw.a(SourceFile:152)
       at dvw.a(SourceFile:93)
       at dvw.a(SourceFile:123)
       at dvw.a(SourceFile:234)
       at dvw.a(SourceFile:258)
       at dgl.a(SourceFile:150)
       at dgl.a(SourceFile:154)
       at dgl.a(SourceFile:154)
       at dgl.a(SourceFile:154)
       at dgl.a(SourceFile:154)
       at dgl.a(SourceFile:154)
       at dgl.a(SourceFile:154)
       at dgj.f(SourceFile:119)
       at dgn.a(SourceFile:139)
       at dgn.render(SourceFile:105)
       at dqk.a(SourceFile:604)
       at dbl.d(SourceFile:947)
       at dbl.b(SourceFile:585)
       at net.minecraft.client.main.Main.main(SourceFile:202)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------
      – Head –
      Thread: Render thread
      Stacktrace:
       at sun.misc.Unsafe.allocateMemory(Native Method)
       at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127)
       at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
       at cxl.a(SourceFile:18)
       at cyd.c(SourceFile:63)
       at cyd.b(SourceFile:51)
       at cyd.a(SourceFile:276)
       at cyl.a(SourceFile:40)
       at cyd.a(SourceFile:344)
       at cyo$a.a(SourceFile:79)
       at cyl.a(SourceFile:116)
       at cyl.a(SourceFile:63)
       at dvw.a(SourceFile:152)
       at dvw.a(SourceFile:93)
       at dvw.a(SourceFile:123)
       at dvw.a(SourceFile:234)
      – Item being rendered –
      Details:
       Item Type: enchanted_book
       Item Damage: 0
       Item NBT: null
       Item Foil: true
      Stacktrace:
       at dvw.a(SourceFile:258)
       at dgl.a(SourceFile:150)
       at dgl.a(SourceFile:154)
       at dgl.a(SourceFile:154)
       at dgl.a(SourceFile:154)
       at dgl.a(SourceFile:154)
       at dgl.a(SourceFile:154)
       at dgl.a(SourceFile:154)
       at dgj.f(SourceFile:119)
       at dgn.a(SourceFile:139)
       at dgn.render(SourceFile:105)
      – Screen render details –
      Details:
       Screen name: dgn
       Mouse location: Scaled: (280, 175). Absolute: (840.000000, 525.000000)
       Screen size: Scaled: (560, 350). Absolute: (1680, 1050). Scale factor of 3.000000
      – Affected level –
      Details:
       All players: 1 total; [dpy['EzP_DaNi'/111, l='MpServer', x=-247.34, y=61.00, z=445.19]]
       Chunk stats: Client Chunk Cache: 841, 596
       Level dimension: minecraft:overworld
       Level name: MpServer
       Level seed: 8520893608980373063
       Level generator: ID 00 - default, ver 1. Features enabled: false
       Level generator options: {}
       Level spawn location: World: (-256,68,240), Chunk: (at 0,4,0 in -16,15; contains blocks -256,0,240 to -241,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
       Level time: 19426 game time, 19426 day time
       Level storage version: 0x00000 - Unknown?
       Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
       Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
       Server brand: vanilla
       Server type: Integrated singleplayer server
      Stacktrace:
       at dnl.a(SourceFile:450)
       at dbl.c(SourceFile:1878)
       at dbl.b(SourceFile:600)
       at net.minecraft.client.main.Main.main(SourceFile:202)
      – System Details –
      Details:
       Minecraft Version: 1.15.1
       Minecraft Version ID: 1.15.1
       Operating System: Windows 10 (amd64) version 10.0
       Java Version: 1.8.0_51, Oracle Corporation
       Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
       Memory: 642064064 bytes (612 MB) / 2046820352 bytes (1952 MB) up to 2147483648 bytes (2048 MB)
       CPUs: 4
       JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
       Launched Version: 1.15.1
       Backend library: LWJGL version 3.2.2 build 10
       Backend API: GeForce GTX 1050 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 432.00, NVIDIA Corporation
       GL Caps: Using framebuffer using OpenGL 3.0
       Using VBOs: Yes
       Is Modded: Probably not. Jar signature remains and client brand is untouched.
       Type: Client (map_client.txt)
       Resource Packs:
       Current Language: Español (España)
       CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz

            Unassigned Unassigned
            Tragaldabas Luis Linares
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              Created:
              Updated:
              Resolved: