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Bug
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Resolution: Duplicate
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None
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1.15
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None
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Unconfirmed
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(Unassigned)
This is the problem I encountered when coding the server plugin.
When you are swimming, attack other creatures, your swim status on the server-side will become "false", but the client is still swimming.
I guess this is a code conflict because the "sprint" status of the player when attacking other creatures will be set to "false", which will cause the player's swimming status to be set to "false"?
- duplicates
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MC-129568 Sprint swimming underwater and hitting a mob will stop the player from sprinting under certain conditions
- Open