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Bug
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Resolution: Awaiting Response
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None
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1.15 Pre-release 3, 1.15 Pre-release 7, 1.15, 1.15.1, 1.15.1 Pre-release 1
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None
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CPU: Intel Core i7-7700 (3.6GHz - 4.2GHz, 1.110v)
>>Corsair H55 Liquid Cooler
OS: Windows 10 (64-bit, Build 1903)
MOBO: Asus Maximus IX Hero
RAM: 16Gb DDR4 (2666MHz, 1x16Gb)
GPU:
---GTX 1060 (1936MHz Core, 4006MHz Mem, 6Gb)
---GTX 950 (1024MHz Core, 1652MHz Mem, 2Gb)
(NVidia Driver 441.41- now 441.66)
MONITOR:
---Primary: Acer V226WL (1680x1050, 16:10, 60Hz)
---Secondary: Acer K202HQL (1366x768, 16:9, 60Hz)
STORAGE:
---110Gb Hyundai SSD (OS location, MC location)
---1Tb 860 EVO SSD
---1Tb HDDCPU: Intel Core i7-7700 (3.6GHz - 4.2GHz, 1.110v) >>Corsair H55 Liquid Cooler OS: Windows 10 (64-bit, Build 1903) MOBO: Asus Maximus IX Hero RAM: 16Gb DDR4 (2666MHz, 1x16Gb) GPU: ---GTX 1060 (1936MHz Core, 4006MHz Mem, 6Gb) ---GTX 950 (1024MHz Core, 1652MHz Mem, 2Gb) (NVidia Driver 441.41- now 441.66) MONITOR: ---Primary: Acer V226WL (1680x1050, 16:10, 60Hz) ---Secondary: Acer K202HQL (1366x768, 16:9, 60Hz) STORAGE: ---110Gb Hyundai SSD (OS location, MC location) ---1Tb 860 EVO SSD ---1Tb HDD
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Unconfirmed
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Resource Packs
Memory leak? Definitely.
Crashing and artifacting stops after installing a second DIMM.
Upon loading or reloading a resource pack (F3+T and/or from the menu in-game or on the main menu) in 1.15, the game will artifact significantly (sometimes with a big of scattered lag) and proceed to crash between 5-30 seconds later. No crash report is generated (sometimes hs_pid logs appear), and other programs may be destabilized by this as well.
Minecraft is doing this independently of any software.
How to reproduce:
-Enter into a Minecraft world
-EITHER Switch between resource packs, reload resource packs (either using F3+T or menu) until something goes wrong. It takes me around 5-10 reloads. 128x128 is the size I'm using.
-OR Focus out of game using the Windows key until it refuses/doesn't 'hear' one time. The next time you attempt to reload packs, the game will crash possibly taking another program with it.
*This does not occur in 1.14.4
*RAM has been tested using MemTest. There are no issues there.
*Changing Java preference or modifying memory allocation does not change outcome
*Exiting and re-entering a world does not change outcome
*Crashes can be averted (regarding other programs) if you are fast enough to tab out at the sign of corruption (if there is one) and End Task, trigger a manual crash, or ALT-F4
*Seemingly, the larger the OS Page File, the longer it takes for Minecraft to destabilize everything. MC-167219 begins to come into play progressively.
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CRASH REPORT: The crash report below was manually triggered after a failed reload (specifically, the artifact where all of the textures are white and tinted if biome-colored.
HS_PID.log / REPLAY_PID.log Crashes: No typical crash reports generate. Game may run into a couple of different issues after a pack reload (missing textures, extreme artifacting, loading bar on-screen will remain until crash while player can still look around, white screen). Crashes imminently and harms other programs upon this crash.
LAUNCHER_LOG.txt Crashes: This crash is occurs relative to Minecraft only (other programs are unaffected) and is immediate- however, despite the launcher giving me an option to see a crash report, none are generated. No hs_pid nor replay_pid logs for this one- a couple of launcher_logs had interesting bits:
(1: repeats an insane amount of times)
"[Info: 2019-12-14 04:50:27.6678835: GameCallbacks.cpp(142)] Game/cxg (Render thread) Info OpenGL debug message, id=0, source=API, type=ERROR, severity=HIGH, message=Unknown internal debug message. The NVIDIA OpenGL driver has encountered an out of memory error. This application might behave inconsistently and fail.
(pid=10984 javaw.exe 64bit)"
[Info: 2019-12-14 04:50:27.7448504: GameCallbacks.cpp(142)] Game/cxg (Render thread) Info OpenGL debug message, id=1281, source=API, type=ERROR, severity=HIGH, message=GL_INVALID_VALUE error generated. Invalid texture format.
(2: repeats for lots of textures, alternates between 'corrupt jpeg' and 'out of memory')
[Info: 2019-12-14 09:20:13.9488145: GameCallbacks.cpp(142)] Game/eaf (Server-Worker-17) Error Using missing texture, unable to load minecraft:textures/block/diorite.png
java.io.IOException: Could not load image: Corrupt JPEG
[Info: 2019-12-14 09:20:13.9472044: GameCallbacks.cpp(142)] Game/eaf (Server-Worker-16) Error Using missing texture, unable to load minecraft:textures/block/destroy_stage_7.png
java.io.IOException: Could not load image: Out of memory
- relates to
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MC-167219 Reloading a resource pack enough times will cause intense lag
- Resolved