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Bug
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Resolution: Works As Intended
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None
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19w45b
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None
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Community Consensus
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Chunk loading, Mob spawning
Since 19w45a?, hostile mobs which are located in lazy and non-ticking chunks do despawn, and they didn't previously, and that was useful for things like mob switches based on a mob spawner.
Note: it's expected for mobs to despawn if you would keep them fully loaded while walking away for more than 128 blocks, but previously, if you'd leave an area by a portal and keep hostile mobs in lazy chunks, they would stick around even if you'd be somewhere else in the same dimension. Not anymore.
- relates to
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MC-155289 Mob spawning rate in the Overworld is reduced
- Resolved