-
Bug
-
Resolution: Duplicate
-
None
-
Minecraft 1.14.3
-
None
-
OS: Windows 10 Home, Verson 1809, OS build 17763.615, 64-bit
Java: 1.8.0_51 64-bit
Minecraft: 1.14.3 (does the same in 1.13.2 as well)
-
Unconfirmed
-
(Unassigned)
I set up a chain of command blocks to detect a bone on the ground then say hi as that bone, then kill that bone, then give the player another bone in their inventory. The bone seems to be in a weird invisible state until updated (see video). The command blocks are in a chain together with the flowing settings:
1: Repeat Unconditional Always Active : /execute as @e[type=item,nbt={Item:{id:"minecraft:bone"}}] run say hi
2: Chain Unconditional Always Active, /kill @e[type=item,nbt={Item:{id:"minecraft:bone"}}]
3: Chain Conditional Always Active, /give @p minecraft:bone
- duplicates
-
MC-137296 Killing newly /given items creates ghost items in player inventory
- Resolved