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Bug
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Resolution: Duplicate
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None
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Minecraft 1.14.4 Pre-Release 4
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None
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Unconfirmed
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(Unassigned)
Tested setup (test environment):
- Tested with a pig on an oak fence in a superflat world on grass.
- Disable vanilla datapack or remove fences.json from the standard datapack (by making a copy, then just removing the single fences.json file. and disabling vanilla, enabling the modified vanilla pack only removing the one file.)
Expected:
- Lead works normally, attach to mob and fence and it will stay, even if we switch vanilla datapack off, as nothing within the vanilla datapack describes leashing of entities..
Actual:
- Lead breaks after few seconds, no matter how many times it is reattached, even though the datapack vanilla is switched off.
Reproduce:
- Tie a pig to a fence using a lead.
- Disable the vanilla datapack (/datapack disable vanilla)
- Observer as the lead snaps after a few seconds.
The reason for the bug:
- The bug occurs, because leads are internally reliant on the tag for fences.
- If the lead is connected to a non-fence block. The lead will auto-update and find itself to be not connected to a fence.
What needs to be fixed:
- Lead attachment should not be tied to fences.json and always stay attached when attached.
or
- The fences.json needs to be consistent as to disallow placement of leads on non-fence blocks to begin with, then also disallowing the staying of leads on non-fence blocks.
- Also, any new additions to fences.json (aka adding cobblestone to the tag #fences, should in theory allow the player to attach leads to cobblestone (although weird) and the lead should persist, as the block is tagged with #fences.
The latter is inconsistent with other tags etc. however.
- duplicates
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MC-123029 Disabling vanilla data pack/tags disables game behavior
- Resolved