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  1. Minecraft: Java Edition
  2. MC-153527

Generated but unpopulated chunks are treated as ungenerated...

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 1.14.2
    • Fix Version/s: None
    • Labels:
      None
    • Environment:

      Minecraft Server, running on MineOS (which is based on Debian Linux), OpenJDK, Intel Core i7 3770k, 16 GB RAM.

    • Confirmation Status:
      Unconfirmed
    • Category:
      (Unassigned)

      Description

      This has been happening since 1.13 snapshots.

      What I expect to happen: I go to a chunk that is generated but not populated and the game populates the chunk (generates ore, grass, etc.) on the terrain that is already there.

      What happen: I got o a chunk that is generated but not populated and the game completely regenerates it from scratch.

      I specifically pre-generated -5120 , -5120 to 5119 , 5119 in Beta 1.7.3 (yes, the world is that old) but did not populate so I have old terrain (and therefore no sharp chunk edges) within that range but new features on the old terrain. Until the 1.13 snapshots, this worked perfectly. Then it stopped, creating a mess on the world.

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              • Assignee:
                Unassigned
                Reporter:
                OBattler João de Camões
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                Dates

                • Created:
                  Updated:
                  Resolved: