Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-153333

Constant bad omen, and more raids (village raid range check should change?)

    XMLWordPrintable

    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 1.14.2
    • Fix Version/s: None
    • Labels:
      None
    • Environment:

      Vanilla 1.14.2

    • Confirmation Status:
      Unconfirmed
    • Category:
      Raids

      Description

      My village is underground, so when i start a raid on it (on accident usually) i have to goto the surface to fight the raiders

       

      previously the raiders would spawn in caves or something and get stuck and lost, never found, never finished

       

      but now i can see them with increased bell range and they seem to reliably not spawn in hidden caves

       

      problem is the village is so far (50ish straight down) underground that when i go up to the surface im out of village range

       

      any bannermen i kill in the raids while defending the village.. from the raid, give me bad omen, and trigger a new raid..

       

      there is at least one bannerman in EVERY WAVE, and i can't even make his pillager friends kill him anymore because the pillagers aren't shooting anymore

       

      so i am in a state of perpetual raiding, i can't enjoy the hero buff because i also always have a raid, and a bad omen debuff, my house is constantly swarming with vex and rhinos

       

      village range should maybe be considered larger for showing if your in raid and not penalizing for bannerman kills

        Attachments

          Issue Links

            Activity

              People

              • Assignee:
                Unassigned
                Reporter:
                Intangir_V Intangir V
              • Votes:
                2 Vote for this issue
                Watchers:
                2 Start watching this issue

                Dates

                • Created:
                  Updated:
                  Resolved: