Details
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Type:
Bug
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Status: Resolved
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Resolution: Duplicate
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Affects Version/s: Minecraft 1.14.2
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Fix Version/s: None
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Labels:None
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Environment:Windows 10 Version 1803 (Build 17134.765)
Java 1.8.0u51 64-bit
CPU: Intel Core i5-3230M
GPU: Intel HD Graphics 4000 (Firmware v 4.0.0 Build 10.18.10.4358)
Max RAM Allocation: 2GB
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Confirmation Status:Unconfirmed
Description
Video was too large, so I have this link for video evidence. A copy of the world is also attached for testing purposes
When moving up and down on the edge of a scaffold, different movement is experienced depending on the direction.
- Downward movement seems to be much faster than descending the center of a scaffold, and the game seems to consider it as a freefall
- Fall damage does happen when abruptly stopping on the scaffold
- Falling/jumping off the scaffold, but then colliding back into it does cause fall damage (may be working as intended)
- Because it seems to be considered a freefall, water does negate any fall damage
- Upward movement is segmented as the player jumping up every scaffold block
- The player is not affected by fall damage when moving up the edges of the scaffold
- The player is hindered by other scaffolding blocks beside the scaffold they are traversing (not included in video)
I do use an alternative texture for scaffolds to make the center transparent. This should have no effect on duplicating the bug.
Attachments
Issue Links
- duplicates
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MC-1133 Whether or not a player experiences some effect is calculated based on the block under the center of the player
- Reopened