-
Bug
-
Resolution: Awaiting Response
-
None
-
Minecraft 1.14.1
-
None
-
OS: Windows 10
Java version: Using bundled runtime
-
Unconfirmed
-
Block states, Lighting, Textures and models
when a blockstate json file that uses multipart,
have reference to models both with ambient occlusion and without:
theĀ ambient occlusion of any model applied by that file is that of the first model referenced.
for example:
to add a short grass texture on top of some grass blocks,
a grass_block blockstate file is created referencing these 4 block models:
- void: (empty model, ambientocclusion: false)
- grass_short: (short grass above block, ambientocclusion: false)
- grass_block: (vanilla block model, ambientocclusion: true)
- grass_block_snow: (vanilla block model, ambientocclusion: true)
using this json code:
{{ "multipart": [ { "when": {"snowy": "false"}, "apply": [ { "model": "block/void" }, { "model": "block/grass_short" } ] }, { "when": {"snowy": "false"}, "apply": { "model": "block/grass_block" } }, { "when": {"snowy": "true"}, "apply": { "model": "block/grass_block_snow" } } ]}
this renders the desired result of 50% of non-snowy grass blocks having short grass on top,
but any model rendered using this, including the snowy model "inherits" the "ambientocclusion":"false" setting of the void model.
or at least that what I believe happens after testing different configs, and orderings of models / cases.