The sun / moon shows through underwater fog if the water reaches the render distance.
What I expected to happen was...:
The fog should overlap the sun/ moon / any parts of the sky so it stays blue at all times without the sun bleeding through the edge of the chunks.
What actually happened was...:
The sun / moon bleeds through ruining the atmosphere of oceans and creates an ugly effect.
Steps to Reproduce:
1. Go underwater in a large area so that the chunks cut off at the very end
- relates to
-
MC-126772 Underwater fog doesn't hide edge of chunks correctly at low render distances
- Resolved