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  1. Minecraft: Java Edition
  2. MC-1510

Custom superflat world crashes when certain block type is chosen



    • Bug
    • Status: Resolved
    • Resolution: Won't Fix
    • Minecraft 1.4.2
    • None
    • Put your operating system (Windows 7, Windows XP, OSX) and Java version if you know it here
    • Unconfirmed


      I tried to make a superflat world, where the custom preset is set to only generate one layer of fire. After generating and loading the world, the client crashed, and this is the crashlog:


      ---- Minecraft Crash Report ----
      // Hey, that tickles! Hehehe!
      Time: 31-10-12 20:00
      Description: Exception in server tick loop
      	at zb.b(SourceFile:73)
      	at za.c(SourceFile:332)
      	at za.a(SourceFile:351)
      	at za.a(SourceFile:338)
      	at xe.b(SourceFile:296)
      	at xe.e(SourceFile:343)
      	at aiu.a(SourceFile:249)
      	at xe.m(SourceFile:419)
      	at xe.h(SourceFile:408)
      	at xe.f(SourceFile:365)
      	at xe.e(SourceFile:344)
      	at aiu.a(SourceFile:249)
          ... and so on.
      Relevant Details:
      - Minecraft Version: 1.4.2
      - Operating System: Windows 7 (amd64) version 6.1
      - Java Version: 1.7.0_07, Oracle Corporation
      - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
      - Memory: 327751592 bytes (312 MB) / 681705472 bytes (650 MB) up to 954466304 bytes (910 MB)
      - JVM Flags: 2 total; -Xms512m -Xmx1024m
      - AABB Pool Size: 11 (616 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      - Is Modded: Probably not
      - Profiler Position: N/A (disabled)
      - Vec3 Pool Size: 1 (56 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      - Player Count: 1 / 8; [ih['zenyl'/0, l='Test', x=-379,50, y=0,62, z=-731,50]]
      - World Test Entities: 0 total; []
      - World Test Players: 0 total; []
      - World Test Chunk Stats: ServerChunkCache: 0 Drop: 0
      - Type: Integrated Server

      What I expected to happen was that the client would crash, which is what I got.

      What actually happened was that the client crashed
      Describe what happened here

      Steps to Reproduce:
      1. Make a custom preset for a superflat world, but only with 1 layer, of fire (51).
      2. Let it load (takes some time)
      3. Client crash.

      This is, of course, a minor bug, but since you guys asked for bugs...


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              Unassigned Unassigned
              zenyl Zenyl
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