Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-150702

Pigman are not going passive

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.14
    • None
    • Unconfirmed
    • Mob behaviour

      Minecraft:

      • Minecraft: Java Edition 1.14
      • Chunk Radius: 16
      • Map Difficulty: Hard

      Once a large group of Zombie Pigmen chases after a player, they will not turn passive.
       

      To Recreate:

      1. Start with a world in Hard Difficulty mode.
      2. In creative, portal to the nether.
      3. Create a clear escape path ~200 blocks away. (In my tests, their still exists space for pigman to see and spawn around this path; it is not enclosed.)
      4. Switch to survival mode.
      5. Near the portal, harm a zombie pigman and pillar up at-least 5 blocks.
      6. Optionally/Alternatively: You can create a box around yourself so the zombie pigman can't see you. I don't believe this makes any difference.
      7. Wait as many more zombie-pigmen huddle around your pillar.
      8. After about 2 minutes from the initial attack, with a large group of pigmen below, run down your escape path and suicide (you can wait a minute if you wish, I don't think it matters).
      9. Re-enter the Nether,

      Actual Outcome: Zombie pigmen will still try to kill you.

      Expected Outcome: The pigmen around the portal should be passive because (1) you waited over 40 seconds after the initial attack and (2) had retreated over 40 blocks away.
       

      • I would guess that the hostile-timer is being reset as newly spawned pigmen arrive and "pickup" the hostile behavior.
      • It could also be, although seemingly more unlikely, that the zombie pigman that were hostile before the players suicide, somehow re-hostile the pigman upon re-entering the portal (being in the "loaded" chunk radius even though they are 40+ blocks away).

      Note: Back in the overworld, when I have zombie-pigmen aggro against me, I pillar-up and they soon become disinterested and walk away.

      Note2: During testing, upon re-spawning, any zombie-pigmen ALREADY in the overworld will become aggro for no reason (they somehow pickup the aggressive flag from those in the Nether).

            Unassigned Unassigned
            takkun324 Kevin
            Votes:
            1 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved: