Affects Version/s: Minecraft 1.14
Fix Version/s: None
* Ubuntu 19.04 64-bit
* Intel Core i5-9400F CPU @ 2.90GHz x 6
* GeForce GTX 1050/PCIe/SSE2
* 16 Gig DDR3
* Minecraft: Java Edition 1.14
* Chunk Radius: 16
* Map Difficulty: Hard
- Minecraft: Java Edition 1.14
- Chunk Radius: 16
- Map Difficulty: Hard
Once a large group of Zombie Pigmen chases after a player, they will not turn passive.
- Start with a world in Hard Difficulty mode.
- In creative, portal to the nether.
- Create a clear escape path ~200 blocks away. (In my tests, their still exists space for pigman to see and spawn around this path; it is not enclosed.)
- Switch to survival mode.
- Near the portal, harm a zombie pigman and pillar up at-least 5 blocks.
- Optionally/Alternatively: You can create a box around yourself so the zombie pigman can't see you. I don't believe this makes any difference.
- Wait as many more zombie-pigmen huddle around your pillar.
- After about 2 minutes from the initial attack, with a large group of pigmen below, run down your escape path and suicide (you can wait a minute if you wish, I don't think it matters).
- Re-enter the Nether,
Actual Outcome: Zombie pigmen will still try to kill you.
Expected Outcome: The pigmen around the portal should be passive because (1) you waited over 40 seconds after the initial attack and (2) had retreated over 40 blocks away.
- I would guess that the hostile-timer is being reset as newly spawned pigmen arrive and "pickup" the hostile behavior.
- It could also be, although seemingly more unlikely, that the zombie pigman that were hostile before the players suicide, somehow re-hostile the pigman upon re-entering the portal (being in the "loaded" chunk radius even though they are 40+ blocks away).
Note: Back in the overworld, when I have zombie-pigmen aggro against me, I pillar-up and they soon become disinterested and walk away.
Note2: During testing, upon re-spawning, any zombie-pigmen ALREADY in the overworld will become aggro for no reason (they somehow pickup the aggressive flag from those in the Nether).