What I expected to happen was...:
Wireframe would get rendered behind particles(all of them, block breaking, potion splashes, potion effects, ...)
What actually happened was...:
wireframe gets rendered before particles, and looks really weird
Steps to Reproduce:
1a.break a block
1b.splash a potion
1c.get a potion effect
2. watch as wireframe gets rendered in front of particles.
- duplicates
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MC-9553 Wrong rendering order of particles, hitboxes, clouds, transparent blocks, breaking animations and various other transparent textures
- Resolved