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Bug
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Resolution: Duplicate
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None
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Minecraft 19w12b
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None
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Java version 1.8.0_201
Windows 10
Server is vanilla snapshot server, low population (rarely see more than 8 people on) with no world boundary set
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Unconfirmed
I am playing on a snapshot server. I have four homes set in this world. Most folks just have one, so I am statistically at a higher chance of this happening to me. In previous snapshots over the last month or two, TP'ing has been an occasional problem, but with this snapshot I die frequently when teleporting. Cause of death is (1) "suffocated" (tp'd into solid stone about ten blocks down and up to 2 blocks horizontally), (2) "tell from a high place" (tp'd and fell down through stone but then there was a ravine below me so I died at the bottom of it). or (3) I simply "fell out of the world."
I have now set all my homes to on top a trap door attached to the top of a nerd pole over a pond. Previously, setting home to trapdoor on top of my vertical laddered mine shaft was working OK, but now there seems to e some lateral displacement landing me in stone.
The server owner thinks it has something to do with the server trying to load chunks and taking a moment to sort it out, whilst the client thinking that it's falling infinitely and then into the void.
Duplicate by creating lots of different tp points on a server and move between them.
- duplicates
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MC-144560 When in new chunks when you fall into the ground (normal) instead of popping up to the surface you stay where you fell (in the ground)
- Resolved