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  1. Minecraft: Java Edition
  2. MC-143958

java.lang.NullPointerException: Tesselating block model

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 19w06a
    • Fix Version/s: None
    • Environment:
    • Confirmation Status:
      Unconfirmed

      Description

      I have no idea what happened, but the game crashed over tessellating block models

      ---- Minecraft Crash Report ----
      // I blame Dinnerbone.Time: 2/9/19 4:54 PM
      Description: Tesselating block modeljava.lang.NullPointerException: Tesselating block model
      	at dfc.a(SourceFile:27)
      	at dfc.b(SourceFile:42)
      	at cqp.h(SourceFile:51)
      	at cqp.a(SourceFile:103)
      	at dgg.a(SourceFile:134)
      	at dgg.b(SourceFile:74)
      	at dgg.a(SourceFile:45)
      	at dge.a(SourceFile:60)
      	at dig.b(SourceFile:220)
      	at did.a(SourceFile:88)
      	at did.run(SourceFile:41)
      	at java.lang.Thread.run(Thread.java:745)
      A detailed walkthrough of the error, its code path and all known details is as follows:
      ----------------------------------------------------------------------------------------- Head --
      Thread: Client thread
      Stacktrace:
      	at dfc.a(SourceFile:27)
      	at dfc.b(SourceFile:42)
      	at cqp.h(SourceFile:51)
      	at cqp.a(SourceFile:103)
      	at dgg.a(SourceFile:134)
      	at dgg.b(SourceFile:74)-- Block model being tesselated --
      Details:
      	Block: Block{minecraft:oak_leaves}[distance=1,persistent=false]
      	Block location: World: (2208,72,-272), Chunk: (at 0,4,0 in 138,-17; contains blocks 2208,0,-272 to 2223,255,-257), Region: (4,-1; contains chunks 128,-32 to 159,-1, blocks 2048,0,-512 to 2559,255,-1)
      	Using AO: true
      Stacktrace:
      	at dgg.a(SourceFile:45)-- Block being tesselated --
      Details:
      	Block: Block{minecraft:oak_leaves}[distance=1,persistent=false]
      	Block location: World: (2208,72,-272), Chunk: (at 0,4,0 in 138,-17; contains blocks 2208,0,-272 to 2223,255,-257), Region: (4,-1; contains chunks 128,-32 to 159,-1, blocks 2048,0,-512 to 2559,255,-1)
      Stacktrace:
      	at dge.a(SourceFile:60)-- Affected level --
      Details:
      	Level name: MpServer
      	All players: 1 total; [dex['ChristopherC3P0'/821, l='MpServer', x=2292.17, y=82.74, z=-282.98]]
      	Chunk stats: MultiplayerChunkCache: 289, 423
      	Level seed: 0
      	Level generator: ID 01 - flat, ver 0. Features enabled: false
      	Level generator options: {}
      	Level spawn location: World: (562,16,-1001), Chunk: (at 2,1,7 in 35,-63; contains blocks 560,0,-1008 to 575,255,-993), Region: (1,-2; contains chunks 32,-64 to 63,-33, blocks 512,0,-1024 to 1023,255,-513)
      	Level time: 443304908 game time, 13000 day time
      	Level dimension: 0
      	Level storage version: 0x00000 - Unknown?
      	Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
      	Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
      	Server brand: vanilla
      	Server type: Integrated singleplayer server
      Stacktrace:
      	at dcm.a(SourceFile:466)
      	at cqg.b(SourceFile:1877)
      	at did.run(SourceFile:47)
      	at java.lang.Thread.run(Thread.java:745)-- System Details --
      Details:
      	Minecraft Version: 19w06a
      	Operating System: Mac OS X (x86_64) version 10.13.6
      	Java Version: 1.8.0_74, Oracle Corporation
      	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
      	Memory: 1222971896 bytes (1166 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB)
      	JVM Flags: 8 total; -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
      	Launched Version: 19w06a
      	LWJGL: 3.2.1 build 12
      	OpenGL: NO CONTEXT
      	GL Caps: Using GL 1.3 multitexturing.
      Using GL 1.3 texture combiners.
      Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
      Shaders are available because OpenGL 2.1 is supported.
      VBOs are available because OpenGL 1.5 is supported.	Using VBOs: Yes
      	Is Modded: Probably not. Jar signature remains and client brand is untouched.
      	Type: Client (map_client.txt)
      	Resource Packs: vanilla, file/The Floo Network v1.14
      	Current Language: English (US)
      	CPU: 4x Intel(R) Core(TM) i5-5250U CPU @ 1.60GHz

       

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              Assignee:
              Unassigned Unassigned
              Reporter:
              DieselDorky16 Christopher Lewis
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                Created:
                Updated:
                Resolved: