Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-143804

Wanding traders being invisible doesn't prevent them from being found by zombies

    • Unconfirmed

      The bug

      Wandering traders will be targeted by zombies in a 35 block radius. This is also the case if the wandering trader is invisible (by drinking an invisibility potion), which renders the invisibility effect pointless. (Or, rather, its only effect is hiding the wandering trader from the player)

      To reproduce

      This is how I reproduced this issue, to make sure that no external factors would influence my test:

      1. Create a flatland world
      2. Disable the gamerule doMobSpawning
      3. Spawn a wandering trader
      4. Make sure that wandering trader doesn't move (for example with NoAI)
      5. Spawn a zombie (or husk) 35 blocks away from the trader
      6. That zombie will start to target the trader
      7. Spawn a zombie 36 blocks away from the trader
      8. That zombie won't start to target the trader, unless he walks into that 35 block radius
      9. Set time to midnight
      10. Make sure that the wandering trader drinks its invisibility potion (NoAI needs to be set to false for this!)
      11. Spawn the zombies like before when the trader was visible
      12. Same result as above!

      Video

      https://youtu.be/hDESxghxm6U

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          Uploaded image for project: 'Minecraft: Java Edition'
          1. Minecraft: Java Edition
          2. MC-143804

          Wanding traders being invisible doesn't prevent them from being found by zombies

            • Unconfirmed

              The bug

              Wandering traders will be targeted by zombies in a 35 block radius. This is also the case if the wandering trader is invisible (by drinking an invisibility potion), which renders the invisibility effect pointless. (Or, rather, its only effect is hiding the wandering trader from the player)

              To reproduce

              This is how I reproduced this issue, to make sure that no external factors would influence my test:

              1. Create a flatland world
              2. Disable the gamerule doMobSpawning
              3. Spawn a wandering trader
              4. Make sure that wandering trader doesn't move (for example with NoAI)
              5. Spawn a zombie (or husk) 35 blocks away from the trader
              6. That zombie will start to target the trader
              7. Spawn a zombie 36 blocks away from the trader
              8. That zombie won't start to target the trader, unless he walks into that 35 block radius
              9. Set time to midnight
              10. Make sure that the wandering trader drinks its invisibility potion (NoAI needs to be set to false for this!)
              11. Spawn the zombies like before when the trader was visible
              12. Same result as above!

              Video

              https://youtu.be/hDESxghxm6U

                    Unassigned Unassigned
                    violine1101 [Mod] violine1101
                    Votes:
                    1 Vote for this issue
                    Watchers:
                    1 Start watching this issue

                      Created:
                      Updated:
                      Resolved:

                        Unassigned Unassigned
                        violine1101 [Mod] violine1101
                        Votes:
                        1 Vote for this issue
                        Watchers:
                        1 Start watching this issue

                          Created:
                          Updated:
                          Resolved: