XMLWordPrintable

    Details

    • Confirmation Status:
      Unconfirmed
    • Category:
      (Unassigned)

      Description

      When teleporting a player every tick relative to a stationary entity, the player's client can move around freely after the first teleport, but the server sees the player as still being on that entity. When the repeating command stops, it seems like the server snaps the player's location to what the player's client sees. To reproduce, use a command like /execute at @e[type=armor_stand,name=tpTest,limit=1] run tp @a[tag=tpTest] ~ ~ ~

      For clarity, the intention is to "stun" the player without locking their rotation. This has worked in previous versions, but it has since begun to exhibit this problem.

        Attachments

          Activity

            People

            Assignee:
            Unassigned Unassigned
            Reporter:
            rik_mclightning1 Karl Jussila
            Votes:
            0 Vote for this issue
            Watchers:
            0 Start watching this issue

              Dates

              Created:
              Updated:
              Resolved: