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  1. Minecraft: Java Edition
  2. MC-136975

Type uniformity for the level of enchantement


    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.13.1
    • Windows 10
      1.8.0_51 64bit
    • Unconfirmed

      I've noticed this bug while I was trying to detect the level of enchantment of a bow.
      It seems that you can set the level of an enchantment both with an integer, and a string :

      First, I added an enchantment to my bow :

      /enchant @s minecraft:power 4

      Then, I tried to detect the bow as it is in my hand :

      /say @s[nbt={Inventory:[{id:"minecraft:bow",tag:{Enchantments:[{id:"minecraft:power",lvl:4s}]}}]}] got the bow power 4!

      It returned (chat display) : [Piccomaster] Piccomaster got the bow power 4!

      But, as I tried to generate a more customised bow, I omitted specifying the type of the level :

      /give @s minecraft:bow{Damage:383,Enchantments:[{id:"minecraft:power",lvl:4}],Unbreakable:1,display:{Name:""Custom bow""}} 1

      (you can see that the "s" after the level number in {id:"minecraft:power",lvl:4} is missing) So as I did my test again : 

      /say @s[nbt={Inventory:[{id:"minecraft:bow",tag:{Enchantments:[{id:"minecraft:power",lvl:4s}]}}]}] got the bow power 4!

      It returned (chat display) : [Piccomaster] got the bow power 4!


      Strangely, if I use :

      /say @s[nbt={Inventory:[{id:"minecraft:bow",tag:{Enchantments:[{id:"minecraft:power",lvl:4}]}}]}] got the bow power 4!

      (omitting the "s" again)

      It will return : [Piccomaster] Piccomaster got the bow power 4!


      So the level can be both registered with or without the "s", but the detection will work differently in those two cases. I thought it was a bug, so I tried this :

      /give @s minecraft:bow{Enchantments:[{id:"minecraft:power",lvl:4s},{id:"minecraft:power",lvl:4}],display:{Name:""Custom bow""}} 1

      And guess what : (see the photo)

            Unassigned Unassigned
            Piccomaster TARDIO Gaël
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