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  1. Minecraft: Java Edition
  2. MC-136514

Trident NBT tag "damage" is non-functional

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    • Icon: Bug Bug
    • Resolution: Works As Intended
    • None
    • Minecraft 1.13.1
    • None
    • Unconfirmed

      The "damage" tag used for tridents does nothing. Ideally it should dictate the exact amount of damage the trident deals.

      Test Data:

      In survival or adventure mode, run the following commands and see how much damage each trident does:

      /summon trident ~ ~5 ~ {pickup:1b,damage:2d}

      /summon trident ~ ~5 ~ {pickup:1b,damage:5d}

      /summon trident ~ ~5 ~ {pickup:1b,damage:10d}

      Expected Results:

      The tridents deal 2, 5 and 10 damage (1, 2.5 and 5 hearts) respectively.

      Actual Results:

      Each trident deals 8 damage (4 hearts)

      Additional Information:

      Naturally spawned tridents always have a damage value of 2. This is the same as the default for an arrow. If the bug is fixed, the default damage value would need to be changed to 8 to keep the trident at its usual strength.

      The trident also has the crit tag from arrows, but I haven't yet tested whether this is functional.

      Although I only posted it during 1.13.1, this issue has likely been in the game since tridents were first added.

            Unassigned Unassigned
            JABrules JABrules
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              Created:
              Updated:
              Resolved: