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Bug
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Resolution: Invalid
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None
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Minecraft 1.13, Minecraft 1.13.1-pre1
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System Information
Operating System: Windows 7 Ultimate 64-bit
Processor: AMD Phenom(tm) II X2 545 Processor (2 CPUs), ~3.0GHz
Memory: 4096MB RAM
Available OS Memory: 4096MB RAM
Page File: 5495MB used, 2693MB available
DirectX Version: DirectX 11
Card name: NVIDIA GeForce GTX 650 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 650 Ti
DAC type: Integrated RAMDAC
Display Memory: 2752 MB
Dedicated Memory: 960 MB
Shared Memory: 1791 MB
Java Version 8 Update 181
System Information Operating System: Windows 7 Ultimate 64-bit Processor: AMD Phenom(tm) II X2 545 Processor (2 CPUs), ~3.0GHz Memory: 4096MB RAM Available OS Memory: 4096MB RAM Page File: 5495MB used, 2693MB available DirectX Version: DirectX 11 Card name: NVIDIA GeForce GTX 650 Ti Manufacturer: NVIDIA Chip type: GeForce GTX 650 Ti DAC type: Integrated RAMDAC Display Memory: 2752 MB Dedicated Memory: 960 MB Shared Memory: 1791 MB Java Version 8 Update 181
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Unconfirmed
This is not really a bug, just feature parity because sheeps after being sheared in Java Edition get discolored temporarily and it easily gets confusing, highly requested with 119 upvotes in just 12 hours as seen on [my minecraft suggestions' reddit thread|https://www.reddit.com/r/minecraftsuggestions/comments/97y159/differently_colored_sheeps_should_look_like_so/].
They told me that in Bedrock Edition it's already implemented, I'm looking forward it being implemented even in Java Edition now.
EDIT: No, this is not resolved nor invalid given the fact that you want to achieve feature parity through these means [as stated on the feedback website|https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Feedback], let's look at the screenshot together.