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Bug
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Resolution: Works As Intended
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None
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Minecraft 1.13
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None
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System: Windows 10
CPU: Intel Core i7-6700 3.40GHz
GPU: 2x Nvidia Geforce GTX 960
RAM: 32 GB (16 GB allocated to minecraft)
Java: 8 Update 171
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Unconfirmed
While creating an adventure map I came across a very troublesome bug. After adding too many models, the resource pack started unloading. As you can see on screen 1 and 2 everything is working normal. After adding a new not existing "w" model (screen 3), function #tick stopped working (screen 4). When I changed "w" model into "deadfbi1", whitch was in models files, game unload all resouces. I am sure, that json file was fine, because it happens with every other working model. My resourcepack file has 134 MB and over 450 models. Sorry for my English.
Edit: Correcting errors gives nothing. My point was that with too many models the game can not stand it. I divided my resourcepack into two parts. Each of them works correctly, but when I combine them, the game unloads all resources. I know that there are resourcepacks with a resolution of 2048x2048, so it's not the fault of textures, probably the number of models.
Edit2: I noticed that after loading two parts of the resource pack, the textures atlas has more than 16384x16384 pixels, which causes textures to be unloaded. If this is a deliberate action, I am very sorry that I reported it here, but this limit should be strongly increased.
[08:55:47] [Client thread/INFO]: Caught error stitching, removing all assigned resourcepacks
- relates to
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MC-123756 Trying to load broken resource pack also disables all intact resource packs ("Caught error stitching, removing all assigned resourcepacks")
- Resolved