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  1. Minecraft: Java Edition
  2. MC-135540

y-dependent TPS drop/ MSPT rise above water

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 1.13, Minecraft 18w31a
    • Fix Version/s: None
    • Labels:
    • Environment:

      Windows 10, Java 1.8.0_51

    • Confirmation Status:
      Unconfirmed

      Description

      The MSPT (Milliseconds per Tick) increases if the player is above water and y>190. How to recreate:

      -create new creative world

      -fly above ocean and wait for chunks to load (I used renderdistance 16)

      -go to y=180 and wait till MSPT are stable

      -go to y=200 and wait till MSPT are stable

       

      There should be a huge difference between those values (see images). Above land this does not occur.

      This height is nearly exaclty the 128 blocks (instant-despawn-range for mobs) above the water, maybe this is where the lag comes from. I hope this is not a duplicate (I couldn't find a bug report describing this problem).

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              • Assignee:
                Unassigned
                Reporter:
                G4ME_TIME tkalkus
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                • Created:
                  Updated:
                  Resolved: