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Bug
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Resolution: Duplicate
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None
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Minecraft 1.13
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None
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problem seen with windows 10 and 7 clients, current updates.
server runs on:
Operating System: CentOS Linux 7 (Core)
Kernel: Linux 3.10.0-514.6.1.el7.x86_64
java running on server:
java version "1.8.0_171"
Java(TM) SE Runtime Environment (build 1.8.0_171-b11)
server hardware:
intel® Core™ i3-3220 CPU @ 3.30GHz × 4
5.7 GiB usable memory
hard drive: INTEL SSDSC2CT060A3 60GB SSDproblem seen with windows 10 and 7 clients, current updates. server runs on: Operating System: CentOS Linux 7 (Core) Kernel: Linux 3.10.0-514.6.1.el7.x86_64 java running on server: java version "1.8.0_171" Java(TM) SE Runtime Environment (build 1.8.0_171-b11) server hardware: intel® Core™ i3-3220 CPU @ 3.30GHz × 4 5.7 GiB usable memory hard drive: INTEL SSDSC2CT060A3 60GB SSD
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Unconfirmed
server can handle 1-3 players as expected when logging in via WAN connection (port forwarded) but will lag more than expected when a single LAN player is added. single lan player can trigger "Can't keep up! Is the server overloaded? Running Xms or Y ticks behind" more frequently than 3 players playing remotely.
when this happens, remote players are affected by lag the most while lan players have only slightly noticeable issues. lan players would have slight rubber banding/food taking longer to eat/etc while remote players would have to wait triple the time for a block break to be registered by the server.
a single lan player playing normally would max one thread of cpu (which thread it was would alternate) regularly
- duplicates
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MC-44385 Server lag: Running 20215ms behind, skipping 404 tick(s)
- Resolved