The bug
When the connection to a client times out (during login?), the server logs the string representation of the GameProfile instead of only the player name (+ IP):
[03:29:10] [Server thread/INFO]: com.mojang.authlib.GameProfile@610a5e6b[id=<null>,name=Marcono1234,properties={},legacy=false] (/##<ip>##) lost connection: Timed out
- duplicates
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MC-250193 Server log does not use the string representation of a player's GameProfile on a disconnect during encryption
- Open