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Bug
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Resolution: Duplicate
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None
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Minecraft 1.13-pre6
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None
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OS:Windows 10 April Update
Java version: 1.8.0u51
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Unconfirmed
I've messing around lately with insanely highe enchantment values(lvl 32767 more exactly) and I've discovered a weird bug that applies the high looting value even though you're not using that weapon. Now before you reject this bug saying "Who will ever get that enchantment level on a sword?". I have a reason for this.You see maybe somebody would compile a datapack that if a player does something, it would be rewarded with an OP box or something and in that box it would contain that sword and a op potion, and it would be really weird that this happens.
Anyway, without any more talking, let's see how to reproduce this bug
Step 1. Get the mentioned sword
Type in chat: /give @p diamond_sword{Enchantments:[
{id:looting,lvl:32767}]} 1
Step 2. Get the potion
Type in chat: /give @s minecraft:splash_potion{CustomPotionEffects:[
{Id:6,Amplifier:28,ShowParticles:0b},{Id:7,Amplifier:28,ShowParticles:0b}],CustomPotionColor:16712972,display:{Name:"
{\"text\":\"Potion\"}"}} 1
Step 3. Put sword in main-hand and potion in off-hand
Step 4. Go to a mob that its drops are affected by the looting enchant(Zombies,creepers,etc) and RIGHT-CLICK.
Yeah, it's verry weird and it should be fixed
- duplicates
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MC-3304 Enchantments from items held in the main hand are applied to other items when entities are killed
- Reopened