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Bug
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Resolution: Works As Intended
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None
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Minecraft 1.13-pre6
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None
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Server running on Ubuntu server
Client running on Windows 10
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Unconfirmed
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(Unassigned)
Been trouble shooting this for a while.
Create a function loop with breaking criteria
execute unless entity @s[tag=break] if entity @s[scores={Count=..499}] positioned ^ ^ ^0.1 run function methods:test/loop
In the same file, create a command to run if loop breaks.
execute if entity @s[tag=break] positioned ^ ^ ^ run function methods:test/saysomething
Expected result, Breaking the loop causes saysomething to execute once providing a single message.
Actual result, Breaking the loop results in saysomething spamming the screen.
I do not believe the positioned tag has anything to do with it but I left it in to show how im using it.
( *** Edit *** ) It just occurred to me that this is not necessarily a bad thing as some functions may benefit from this sort of behavior. I would like to suggest actually making it official but activated by some sort of parameter at call time.
- relates to
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MC-124365 Exiting world does not release file handle to zipped datapack / resourcepack
- Resolved