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Bug
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Resolution: Duplicate
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None
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Minecraft 1.12.2
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None
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Unconfirmed
Crash Code:
---- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 4/26/18 3:47 PM
Description: Initializing game
cdo: Unable to fit: minecraft:blocks/lava_flow - size: 32x32 -
Maybe try a lowerresolution resourcepack?
at cdn.c(SourceFile:58)
at cdp.b(SourceFile:137)
at cdp.a(SourceFile:76)
at cgb.n(SourceFile:763)
at cgb.a(SourceFile:188)
at cgc.a(SourceFile:23)
at cev.a(SourceFile:100)
at bib.aq(SourceFile:530)
at bib.a(SourceFile:404)
at net.minecraft.client.main.Main.main(SourceFile:123)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
–
Head –
Thread: Client thread
Stacktrace:
at cdn.c(SourceFile:58)
at cdp.b(SourceFile:137)
at cdp.a(SourceFile:76)
at cgb.n(SourceFile:763)
at cgb.a(SourceFile:188)
at cgc.a(SourceFile:23)
at cev.a(SourceFile:100)
at bib.aq(SourceFile:530)
– Initialization
–
Details:
Stacktrace:
at bib.a(SourceFile:404)
at net.minecraft.client.main.Main.main(SourceFile:123)
–
System Details –
Details:
Minecraft Version: 1.12.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode),
Oracle Corporation
Memory: 218571112 bytes (208 MB) / 385875968 bytes (368 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
-XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50
-XX:G1HeapRegionSize=16M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.12.2
LWJGL: 2.9.4
OpenGL: AMD Radeon(TM) R5 Graphics GL version 4.5.13497 Compatibility Profile Context 23.20.806.768,
ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because
OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are
available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (Australia)
Profiler Position: N/A (disabled)
CPU: 2x AMD A9-9420e RADEON R5, 5 COMPUTE CORES 2C+3G
- duplicates
-
MC-29565 Hopper: bkr: Unable to fit: wheat_stage_6 - size: 512x512 - Maybe try a lowerresolution texturepack?
- Resolved