In waterlogged blocks (in this example, stone stairs), the water texture is too close to the block texture. When the player is at some distance away, this causes z-fighting.
The image 2018-03-22_00.51.33-zoomed.png shows the issue and texture_closeness.png proves that the issue is caused because the water texture and block texture are too close to be rendered properly from far away.
- duplicates
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MC-127004 Waterlogged blocks cause z-fighting when looking at them from a distance
- Resolved