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Bug
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Resolution: Duplicate
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None
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Minecraft 18w06a, Minecraft 1.13-pre4, Minecraft 1.14, Minecraft 1.14.1, Minecraft 1.14.2 Pre-Release 1, Minecraft 1.14.2 Pre-Release 2, Minecraft 1.14.2, Minecraft 1.14.3, Minecraft 1.14.4 Pre-Release 1, Minecraft 1.14.4 Pre-Release 3, Minecraft 1.14.4 Pre-Release 4, Minecraft 1.14.4 Pre-Release 5, Minecraft 1.14.4 Pre-Release 6, 1.14.4, 19w34a, 19w35a, 19w36a, 19w37a, 19w38b, 19w39a, 19w40a, 19w41a, 19w42a, 19w45b, 19w46b, 1.15 Pre-release 1, 1.15 Pre-Release 2, 1.15 Pre-release 3, 1.15 Pre-release 4, 1.15 Pre-release 5, 1.15 Pre-release 6, 1.15 Pre-release 7, 1.15, 1.15.1, 1.15.1 Pre-release 1, 1.15.2 Pre-Release 1, 1.15.2 Pre-release 2, 1.15.2, 20w06a, 20w07a, 20w08a, 20w09a, 20w10a, 20w11a, 20w13a, 20w13b, 20w15a, 20w17a, 20w18a, 20w19a, 20w20a, 20w20b, 20w21a, 1.16 Pre-release 3, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w28a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Release Candidate 1, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4 Pre-release 1, 1.16.4 Pre-release 2, 1.16.4 Release Candidate 1, 1.16.4, 20w46a, 20w48a, 20w51a, 21w03a, 1.16.5, 21w05a, 21w05b, 21w06a, 21w07a, 21w11a, 1.17 Pre-release 2
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Confirmed
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Commands
Note: This seems related to MC-123628, but not quite the same.
The bug
When running a function within an execute that stores the success value to a scoreboard objective, said objective cannot be changed.
Setup
scoreboard objectives add my_objective dummy
How to reproduce
Use the attached datapack MC-125145 datapack.zip or create the following functions within the namespace bug_test:
func1.mcfunction
scoreboard players set @s my_objective 0 tellraw @a {"text": "value before calling func2: ", "extra": [{"score":{"name":"@s","objective":"my_objective"}}]} execute store success score @s my_objective run function bug_test:func2 tellraw @a {"text": "value after calling func2: ", "extra": [{"score":{"name":"@s","objective":"my_objective"}}]}
func2.mcfunction
tellraw @a {"text": "value once inside func2: ", "extra": [{"score":{"name":"@s","objective":"my_objective"}}]} scoreboard players set @s my_objective 10 tellraw @a {"text": "value reset to 10: ", "extra": [{"score":{"name":"@s","objective":"my_objective"}}]}
Run bug_test:func1 as a player
Expected output
value before calling func2: 0 value once inside func2: 0 value reset to 10: 10 value after calling func2: 1
(I think it's also valid for "value once inside func2" to be 1, depends if the "success" value should get set immediately, or after. As long as "value after calling func2" represents whether it called the function or not)
Actual output
value before calling func2: 0
value once inside func2: 1
value reset to 10: 1
value after calling func2: 1
Executed 8 commands from function 'bug_test:func1'
If you remove store success score @s my_objective such that the execute command is
execute run function bug_test:func2
Then the variable is set accordingly. (i.e. "value reset to 10: 10")
- duplicates
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MC-262027 Result consumer created by "/execute store" is invoked for every command within a function
- Resolved