*Note* This did not happen before the new 1 tick dispenser update.
I have a capsule that i teleport players into for a pvp map. But in some capsules (This seems random) armour doesn't dispense from all of the dispensers! This happens 100% of the time in a certain spot but with the same setup somewhere else, it doesn't at all.
The error seems to only happen when at least 3 other dispensers are going off at the same time, but is very inconsistent as most of the other capsules are fine! This could suggest some sort of chunk / location based bug.
Its really hard to explain as i cant replicate this outside of my map, but basically it seems to happen only when putting on armour and if the player is actually close enough for the armour to be put on.
Screenshot 1: Showing that not all armour is on
Screenshot 2: Showing that there is a pressure plate that should power all 4 bottom dispensers (Each one has 1 of the 4 types of armour)
Screenshot 3: Showing that helmet is in fact in the dispenser and should have been put on my player
Screenshot 4: Showing whole capsule as a whole. (Ignore other capsules)
I will keep trying to replicate this in other worlds and if it helps, i am using the scoreboard teams (team=Red) and also a few objectives that are applied to my player.
- duplicates
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MC-11193 The order in which powerable blocks (e.g. redstone dust blocks) along a wire are powered or de-powered is not clearly defined and causes a non-deterministic behavior for redstone contraptions
- Open