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Bug
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Resolution: Duplicate
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None
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Minecraft 18w03b
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None
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Unconfirmed
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores={p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1 {TransferCooldown:31}
(Chain) /scoreboard players set @a[scores={p.sr=1..}] p.sr 0
(Chain, Conditional) /data merge block ~-3 ~ ~1 {TransferCooldown:1}
- duplicates
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MC-123362 SuccessCount of command blocks use the "result" return value of a command instead of "success"
- Resolved