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  1. Minecraft: Java Edition
  2. MC-12122

Rail "shape" not updated when pushed by a piston

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    • Icon: Bug Bug
    • Resolution: Works As Intended
    • None
    • Minecraft 1.5
    • Windows 7 x64, Java 7 (1.7.0_03-b05) x64
    • Unconfirmed

      Let's name the movable rail that can be pushed by piston A, a second swithing rail B, a stationary rail C, and the "source" rail, where the Minecart should come from D, placed like this:

      |
      WD
      ABC

      Where | is the piston, aiming the wall W.

      An activated redstone torch is under B to link the rail D to C. If the torch is off, the rail B links the rail D to A. This works. Now, if the piston | pushes the wall W which pushes the rail A (when the torch under B is off) the rail B is still linking D to the wall.

      What I was expecting is that when I turn the torch on, the rail B links rail C again. Instead, whatever I do, it's still linking the rail D to the wall.

      This can be fixed by recomputing the rail's shape when the neighbor block changes (I tested).
      Thanks, Nicolas.

            Unassigned Unassigned
            nicotbb Nicolas BARBOTIN
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              Created:
              Updated:
              Resolved: