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Bug
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Resolution: Duplicate
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None
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Minecraft 1.12.2
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Windows 7, 16GB RAM, 2.7 GHz, Java Edition
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Unconfirmed
Did a search, didn't see anything similar.
On a Amplified map, we found a village with it seemed to be random trail (path) blocks and crops placed in the air. Later we noticed the village was at the top of a mountain and on a floating island way way way above. At first it was really cool that it happened. But there's no practical way for the village to operate like it should. We started making a stair case. But soon realized the villagers wouldn't ever travel them. The doors to the house were facing into the mountains and most of the doors the villagers couldn't leave or even be attacked by the zombies b/c the paths were too far down.
Overall it's a neat concept, but the game generating the village buildings on more floating land would be better (strategically). Or have it generate it underground like in a cave if a available would be far more interesting... See below seed info for more as my explanation & few images doesn't do it justice.
The map Seed is 2126359 and select amplified
village cords: -169 / 170 / 115
and
-24 / 79 / 151
and
-223 / 177 / 167
and
-187 / 98 / 121
If you notice, nearby is a big area under a floating island. If the program could have detected it to generate. It would be better overall. If you notice, some buildings were generated partially underground.
- duplicates
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MC-30500 Split npc village in amplified worldtype
- Resolved