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  1. Minecraft: Java Edition
  2. MC-120066

Advancement damage taken condition does not consider reduction from armor/potions/absorption

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • Minecraft 1.12.1, Minecraft 1.12.2, Minecraft 1.13.2, 20w07a, 20w10a, 1.17.1, 1.20.2, 23w40a
    • Confirmed
    • Advancements

      The bug

      Advancement damage taken condition does not consider reduction from armor/potions/absorption.

      How to reproduce

      1. Create an advancement with a "taken": "min": 1.0 condition
      2. Summon a zombie with either armor or the generic armor attribute
      3. Punch zombie
      4. Advancement triggers even though the zombie sustained less than 1.0 damage

      Example advancement:

      {
         "criteria": {
              "custom_test_name": {
                  "trigger": "minecraft:player_hurt_entity",
                  "conditions": {
                      "damage": {
                          "taken": {
                              "min": 1.0
                          }
                      }
                  }
              }
         }
      }
      

      Example command:

      summon zombie ~ ~1 ~ {Attributes:[{Name:"generic.armor",Base:30.0}],NoAI:1b}
      

            Unassigned Unassigned
            Karewit Karewit
            Votes:
            8 Vote for this issue
            Watchers:
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              Created:
              Updated:
              CHK: