Minecraft 1.12, Minecraft 1.12.2, Minecraft 17w50a, Minecraft 1.13, Minecraft 1.13.1-pre1, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 18w45a, Minecraft 18w46a, 1.15.2, 20w12a, 1.16 Pre-release 3, 20w46a, 21w03a, 21w06a
Based on this comment parrots are supposed to dismount as soon as the player takes damage. However, currently parrots dismounts even if the damage was blocked or prevented, for example when the player is standing in fire with fire resistance.
- Summon a parrot and tame it
- Have the parrot sit on your shoulder
- Give yourself fire resistance
- Place fire
- Switch to Survival or Adventure mode and walk into the fire
Based on 1.12 decompiled using MCP 9.40 PRE 1
Currently the method net.minecraft.entity.player.EntityPlayer.attackEntityFrom(DamageSource, float) dismounts the parrot without testing if the parent methods successfully attacked the player. However, an attack blocked with a shield still counts as successful, therefore the method net.minecraft.entity.EntityLivingBase.damageEntity(DamageSource, float) could probably be used for dismounting the parrot.