-
Bug
-
Resolution: Duplicate
-
None
-
Minecraft 1.12 Pre-Release 2
-
None
-
Windows 7, 64bit
-
Unconfirmed
When running the command /execute @p ~ ~ ~ "/playsound entity.experience_orb.pickup master puddles31" before the update, it would play the sound with 100% success. Now, when the same command is run, it acts exactly like "/playsound entity.experience_orb.pickup master puddles31" where the distance between the command block and the player depends on how loud they can hear it.
TLDR; Using playsound in an execute command acts exactly like without it. (Distance matters)
Images - #1 I can hear loud and clear. #2 Is a little quieter. #3 Is veery quiet. #4 Is silent.
- duplicates
-
MC-117319 execute/selectors are broken
- Resolved