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  1. Minecraft: Java Edition
  2. MC-114017

Naturally spawning baby ocelots prevent parent ocelot from spawning

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • Minecraft 1.11.2, Minecraft 17w06a
    • Confirmed
    • (Unassigned)

      The bug

      Baby ocelots spawned naturally prevent the parent ocelot from spawning.

      Note: This bug is currently blocked by MC-103516 which allows the parent ocelot to spawn.

      How to reproduce

      1. Create a Superflat world with the following preset
        70*minecraft:stone,minecraft:grass_block;minecraft:jungle;
        

        Note: The 70 layers of stone are required because ocelots only spawn above sea level.

      2. Setup a repeating command block and two chain command blocks behind it with the following commands
        /execute as @e[type=!player] if entity @s[type=!ocelot] run kill
        
        /execute as @e[type=ocelot] run data modify entity @s NoAI set value 1b
        
        /execute as @e[type=ocelot,nbt={Age:-24000}] run data modify entity @s Glowing set value 1b
        
      3. Move around and look at the naturally spawned baby ocelots
        → You will notice that they are always spawned without parent

      Code analysis

      Outdated


      Based on 1.11.2 decompiled using MCP 9.35 rc1

      The problem is that the method net.minecraft.entity.passive.EntityOcelot.onInitialSpawn(DifficultyInstance, IEntityLivingData) spawns the baby ocelots at the same position the parent ocelot would spawn. Because of that the parent would collide with them and is therefor not spawned.

            Unassigned Unassigned
            marcono1234 [Mod] Marcono1234
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              Created:
              Updated:
              Resolved:
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