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Bug
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Resolution: Fixed
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Minecraft 1.11, Minecraft 1.11.2
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None
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Win 10 64-bit G505s laptop, AMD A10-5750M quad-core processor, AMD Radeon HD 8650g, RAM: 5327, Java 1.8.0_25 (64-bit / Minecraft for Windows)
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Unconfirmed
The Totem of Undying does not play its animation sequence.
**After performing the crash, it plays again after having re-entered the world only. I was exploring servers followed by entering a solo world during the same play session.
**This may very well be related to 100% of the allocated memory being used; there are small gitters just before landing BUT these gitters may have been entirely coincidental for they did not appear during either of the first video's tests (I did a good deal of traveling, so the memory could have been full there too).
**Perhaps this is a safety deal to prevent a temporary lockup to switch out already used memory to create space for the animation...? Or something? (Unless of course, it's already been used before 100% had been reached.)
Demonstration - https://www.youtube.com/watch?v=4qVKzdkBees
Yes, it affects the default resource pack as well, but this may be unrelated - https://www.youtube.com/watch?v=mwDekek_-lQ