-
Bug
-
Resolution: Duplicate
-
None
-
Minecraft 1.11
-
None
-
Windows 7 x64, Windows 10 x64, Java 8 x64
-
Unconfirmed
Using the "NoAI:1" when summoning mobs causes them to lose what they normally hold. For example, vindicators, skeletons, and zombie pigmen will no longer hold axes, bows, and swords respectively.
What I expected to happen was...:
NoAI:1 would simply cause the entity to not move
What actually happened was...:
Some held item data was nullified
Steps to Reproduce:
1. Summon a vindicator with the name "Johnny" and the tag NoAI:1
2. Do entitydata on it and set NoAI:0
3. It will attack everything it sees with its arm out without its normal axe
I'm sure NoAI is used for displaying mobs, and currently as a boolean it will be difficult to change functionality later, but a "fix" for the two kinds of people (one wants NoAI to be used as display, the other as functionality) would be to introduce NoAI:2 and have that keep the usual mob items (basically an enum instead of a boolean)
- duplicates
-
MC-86172 Skeletons don't have their bow when spawned using /summon if one or more NBT Tag are specified and HandsItems is not one of them.
- Resolved