When using /tell @e or linked command /w and /msg @e they try to send a message to unused player UUIDs
*What I expected to happen was...:*
It would send it to everyone in the game at the time
*What actually happened was...:*
It set it to all player UUIDs including unused ones
*Steps to Reproduce:*
1. Type /tell @e or /w @e or /msg @e , then a message after it
2. *IT FAILS* atempting to send it to unused UUIDs