-
Bug
-
Resolution: Works As Intended
-
None
-
Minecraft 16w41a
-
None
-
Unconfirmed
Negative amplifier potion effects no longer work on both players and mobs. If you attempt to use a negative amplifier it will default back to an amplifier of 0. Here are a couple of examples:
summon Potion ~ ~ ~ {Potion:{id:splash_potion,Count:1,tag:{CustomPotionEffects:[{Id:25,Amplifier:-1,Duration:200}]}}}
This will no longer make players/monsters hover in the air. Likewise giving it an amplifier of -2 or below won't make players/monsters slowly descend.
summon Potion ~ ~ ~ {Potion:{id:splash_potion,Count:1,tag:{CustomPotionEffects:[{Id:11,Amplifier:-51,Duration:2000}]}}}
This will no longer make players/monsters take 10x more damage.
- is duplicated by
-
MC-129084 Negative Amplifiers behave like Amplifier 0
- Resolved
-
MC-130070 Reloading the world causes potion effects that have an amplifier > 127 to get set to 0
- Resolved
-
MC-131601 Mob Effects should allow negative amplifier
- Resolved
-
MC-236191 Negative amplifier effect reset to 0 on join
- Resolved