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Bug
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Resolution: Duplicate
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None
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Snapshot 13w07a
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None
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Windows Vista SP2
Java 1.0.7_11
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Unconfirmed
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Creative
If you use a comparator with a dispenser, you can fire continuously what is inside the dispenser.
When you attach a hopper to a dispenser, it put inside the dispenser any item available (throwed at the hopper or from a chest).
Sadly you can't do both together : having a dispenser continuously shooting and continuously filled by a hopper. This come from teh fact taht the hopper propagate redstone signal to the hopper and so stop itself.
What I expected to happen was...:
Having the dispenser firing anything I put inside the connected hopper
What actually happened was...:
The hopper stopped grabbing items as soon as the dispenser is powered
Steps to Reproduce:
1. put a dispenser and a dropper attached to it
2. power the dispenser (any ways)
3. try to put things inside the hopper and see that they are not grabbed by the dispenser as soon as the dispenser is powered
Picture 1 : comparator+dispenser -> continuously shooting arrows I put manually
Picture 2 : comparator+dispenser+hopper -> the hopper doesn't grab items
Picture 3 : dispenser+hopper -> the hopper grabbed some arrows because the dispenser was unpowered
Picture 4 : repowering will launch teh arrows but prevent the hopper to work again
Using a clock is solving this but will need more space and might be quite painful as the design here is rather simple (but doesn't work, sadly).
The fact that redstone signal go through dispenser is it really useful ? Glass block don't propagate redstone signal.
Hoping : Having an answer other than just "build a clock".
- duplicates
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MC-6785 Redstone propagates through dispensers and stops hopper
- Resolved