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- MC-238265
version.json contains internal revision ID instead of game version ID - MC-238104
Blue Orchid generation has decreased - MC-238006
Emerald ore and infested blocks do not generate in Snowy Mountain biomes - MC-237962
Entities bob their head up and down when targeting towards the player - MC-237951
Cave vines can generate into water - MC-237950
Cave vines can generate without tip because prioritize_tip option is negated - MC-237933
Sweet Berries generate much too often - MC-237925
Opening world from 1.12.2 (or older) in latest snapshot regenerates random chunks - MC-237666
Unused biomes still present in game files - MC-237586
Entities that die outside of simulation distance remain frozen in the death animation - MC-237490
The bottom parts of aquifers aren't always surrounded by blocks which can occasionally cause them to spill into caves in ways that appear bizarre - MC-236896
Strange mini broken aquifer walls generating commonly on the surface - MC-236894
Foliage from specific biomes can generate in biomes they aren't meant for - MC-236736
No relief on treasure map or explorer maps - MC-236663
Command blocks do not display command in their UI - MC-236632
Banners without patterns do not render properly - MC-236617
Mountains & Gravelly Mountains use their 1.17.1 biome ID name - MC-236614
Adventuring Time advancement still accepts non generating biomes - MC-236609
New mountain biomes use translations strings in biome selection - MC-233661
In some cases, sand blocks generating over lakes do not cause light updates, resulting in large dark spots - MC-231400
Modified Badlands Plateau and Mountain Edge don't generate and gives out invalid biome data in single biome worlds - MC-229365
Large amounts of goats causes performance issues - MC-227064
Floating grass can still generate above water lakes - MC-226682
World can fail to render/load causing visual issues - MC-226437
Water lakes generating in snowy tundra's can sometimes contain dark spots - MC-226000
Pointed dripstone items in underground pools - MC-225858
Seeds and flowers appear in ponds - MC-225842
Flowers can generate on large plants near lakes - MC-225506
Grass blocks can generate naturally in underground pools - MC-225030
Dungeons are extremely rare compared to in the past - MC-224494
Regular dirt can generate naturally on the surface near pools - MC-217906
Large amounts of axolotls cause performance issues - MC-204117
One block water ponds can generate - MC-200803
Gravelly Mountains+/Modified Gravelly mountains placed incorrectly in the biome selection - MC-200640
Despite being a coastal biome, mushroom field shores don't have a warm/unique water color - MC-197688
Mountain Edge never generates - MC-190724
Spawning in solid blocks in single biome "Badlands Plateau" world - MC-177016
Some lakes in frozen biomes generate unfrozen - MC-175110
Mob spawners spawn squid/glow squid with no water around - MC-169523
As of 18w06a, the sand, clay and gravel blocks no longer generate around small lakes - MC-152966
Increase villages generate in versions after 1.10 - MC-138939
Fish and dolphins spawn in water above sea level - MC-138782
Stranded dolphin tries to catch the boat on the water and stops beating - MC-138734
Spawn point for seed 0, world type Buffet with Badlands Plateau biome is under surface, ⇒ player dies - MC-137956
Lakes still generate in superflat preset "Overworld" after removing its tag - MC-137140
Llamas cannot spawn in shattered savanna plateau - MC-133582
Dolphins try to catch up with boat on land - MC-132306
Snowy grass without snow near lakes in snowy biome - MC-128770
Woodland mansions still generate in dark forest hills
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