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Bug
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Resolution: Fixed
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21w38a, 21w39a
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None
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Confirmed
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Entities
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Very Important
The Bug:
Entities that die outside of simulation distance remain frozen in the death animation.
Steps to Reproduce:
- Set your simulation distance to "2 chunks".
- Summon a singular villager and run the following command multiple times in order to spawn lots more.
/execute at @e[type=minecraft:villager] run summon minecraft:villager
- Ensure from this point forward that you do not move.
- Increase the villagers' movement speed by a great amount.
/effect give @e[type=minecraft:villager] minecraft:speed 999 255 true
- Wait around a minute for the villagers to exit your simulation distance.
- Kill all villagers.
/kill @e[type=minecraft:villager]
- Look around the edge of your simulation distance radius.
Observed Behavior:
Entities that die outside of simulation distance remain frozen in the death animation.
Expected Behavior:
Entities that die outside of simulation distance would not remain frozen in their death animations. The models of the deceased entities should be no longer visible as they have died.
- relates to
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MC-271385 Mobs that die outside the simulation distance continue to count towards mob caps
- Open