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MC-60523
Tripwire Hook block placed sound bugMC-60483
When placing fire on side of tnt it only renders on the sideMC-60349
TNT spawns ignited on Desert TemplesMC-60297
Command blocks not redstone updating when placedMC-60208
Pumpkin / Melon Seeds fully grown when plantedMC-60156
command blocks don't trigger when dispensed onto a redstone blockMC-60153
iron door and wood doorMC-60152
Powered rail, detector rail, and activator rail are flipped when on an east/west slopeMC-60150
Fence Gates Placed OpenMC-60126
Pistons retract on placement as if they were poweredMC-60093
Blacksmith roof slabs oriented wrongMC-60077
End Portals (end_portal_frame) has eye in itMC-60039
Server logging brokenMC-60035
Double slabs become seamlessMC-59897
Logs not generating in the right position in structures.MC-59848
Grass Blocks held by endermen have wrong textureMC-59491
Performance on linux server ticrateMC-58067
Smooth & Chiseled Sandstone & Chiseled Quartz has Incorrect Bottom TextureMC-56884
Negative Color Crosshair when using resource packMC-56251
"/weather rain" executed when weather is clear sets the weather to thunderMC-55515
sign.edit with §(color) changes the sign colorMC-55510
@p not targetting closest player correctly.MC-55490
Spawning Cows on MooshroomsMC-54845
Rain particles not renderingMC-53166
Horses do not convert their owner to UUIDMC-53022
Mobs not being targeted by team selectorMC-49407
/effect and /enchant still uses idsMC-46674
Tools cant break Packed Ice fasterMC-43984
Normal players can use player selectorsMC-36718
New fragmented sentences in translationMC-26572
Some mob skulls don't render the hat layerMC-23940
If you sleep in a bed near a transparent block, you can get in the blockMC-18477
Iron golems can see and attack invisible hostile mobsMC-16608
Text Color in Hopper and Brewing Stand GUI changesMC-13633
Horse's jump bar appears even when the horse isn't saddled yetMC-8858
Rain goes through upside-down stairsMC-2990
Heads, beds, and doors can't be placed where there is thin snowMC-1532
TNT Flashing Graphic when lit looks cut up and faded. / Z-fighting
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