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Bug
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Resolution: Invalid
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Normal
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None
Bug in world generation
It is now known that Minecraft has a large number of seeds, if not infinite, and that each seed contains structures such as villages, jungle pyramids and desert fountains, but details should be adjusted, such as those that can be seen when a structure collides with the generation of the world. The problem, understandable after having seen the attached images, which are screenshots in the game, and that the file of each structure contains only the blocks present in the construction of the structure, but we should also consider those around! In fact, when in a single structure file there are several separate pieces, such as the houses and farms of a village, the cages with the Allays and the Iron Golems in the Outposts of Pillager etc. possibly collide with the landscape or the main structure itself!
It is not a bug to be fixed urgently, but it is unpleasant in the fact that if you find a well with lava or water, you will also find flying grass above it or that if you go to a village in a hill area you will find seeds. placed on blocks where they can't stand ... like the grass path.