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Bug
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Resolution: Incomplete
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None
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1.6.11
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None
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Windows 8.1 java 8.45 or launcher version for java with a graphic card Nvidia 610M
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Unconfirmed
When i click on the multiplayer button or when a singleplayer world load my game freeze and the crashes, to reproduce it you just have to load any version and click on multiplayer. But the problem is i don't have any crashlog so i'll give you the latest log in the client. Sorry for giving not much informations but it's all i have. This bug has appears when the new launcher was released. Thanks for reading and i hope you can fix this problem soon!
Latest log (i started the game twice so informations are doubled):
[20:25:08] [Client thread/INFO]: Setting user: Zoxas [20:25:08] [Client thread/INFO]: (Session ID is token:4da877b8fbe648a2821218bd8018d363:0001036ff0264f109f94ac2433f3119a) [20:25:12] [Client thread/INFO]: LWJGL Version: 2.9.4 [20:25:14] [Client thread/INFO]: Reloading ResourceManager: Default [20:25:16] [Sound Library Loader/INFO]: Starting up SoundSystem... [20:25:16] [Thread-6/INFO]: Initializing LWJGL OpenAL [20:25:16] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [20:25:17] [Thread-6/INFO]: OpenAL initialized. [20:25:17] [Sound Library Loader/INFO]: Sound engine started [20:25:20] [Client thread/INFO]: Created: 512x512 textures-atlas [20:28:48] [Client thread/INFO]: Setting user: Zoxas [20:28:48] [Client thread/INFO]: (Session ID is token:4da877b8fbe648a2821218bd8018d363:0001036ff0264f109f94ac2433f3119a) [20:28:54] [Client thread/INFO]: LWJGL Version: 2.9.4 [20:28:54] [Client thread/INFO]: Reloading ResourceManager: Default [20:28:56] [Sound Library Loader/INFO]: Starting up SoundSystem... [20:28:57] [Thread-5/INFO]: Initializing LWJGL OpenAL [20:28:57] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [20:28:57] [Thread-5/INFO]: OpenAL initialized. [20:28:57] [Sound Library Loader/INFO]: Sound engine started [20:29:03] [Client thread/INFO]: Created: 512x512 textures-atlas