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  1. Minecraft Launcher
  2. MCL-1396

"Fake" javaw.exe processes/javaw.exe eating enormous amounts of memory

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.2
    • None
    • Java 1.7.0_25 64 bit
      Windows Vista
      Graphics Card: ATI Radeon HD 4350
    • Unconfirmed

      I have a feeling this has to do with the ninja fix to "trick" the Intel Drivers for performance.
      Basically, opening Minecraft will inconsistently (sometimes it happens, sometimes it doesn't) open up 3 javaw.exe processes viewable from the Task Manager. Normally, it opens two; the javaw.exe for the launcher and the javaw.exe for the game. This third, fake process eats CPU usage and memory like...well to be honest the only analogies I can come up with are either offensive or so out of mainstream culture so...basically at it's worst, the fake javaw was using 96% of the CPU and over a million KB of memory. It has since died down this behavior and capped itself around 800,000 KB and 25% of the CPU, but this is still a lot. Ending the fake process does nothing visible to affect the game.
      Attached are screenshots of my Task Manager.

      Edit for August 1st, 2013: I have so far been unable to reproduce the fake javaw process. However, I have identified that the one eating the CPU isn't the fake process, but the launcher.

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          Million.gif
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        2. Fake4.gif
          Fake4.gif
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        3. Fake3.gif
          Fake3.gif
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        4. Fake2.gif
          Fake2.gif
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        5. Fake1.gif
          Fake1.gif
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            Unassigned Unassigned
            neospector Neospector
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              Created:
              Updated:
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